Version 0.3 Released


Hello! A little over 200 days since the last major update, here's 0.3! It has a bunch of new stuff. Here's a changelog:

  • Level 3 added!
  • Added Festive costume to replay mode!
  • Added a hit effect on taking damage
  • Tweaked high-energy momentum to be about 50% less
  • Made Constant Weapon Order on by default (still can be turned off in Gameplay Options)
  • Tweaked aiming system to be better at hitting stuff at extreme close range
  • Some slight changes to Reduced Chest Size (slightly bigger moobs)
  • Added Manual Save System! Basically an interface for copying save files and exposing some of their data
  • Backup saves! Auto-save checkpoints partway through a room will now back up your previous save to a specific file, in case the checkpoint save is unwinnable or inconvenient
  • New low-poly models for enemy weapons
  • enemy cover system is no longer collision-based, for (hopefully) better performance
  • Ammo crate drop tables tweaked so they always drop something

Hopefully I didn't forget to document any other major changes during the >6 month dev cycle on this update. Many thanks to everyone who shared words of encouragement & stayed invested in this project during that time.

Donating is also a great way to show support for this project! Obviously no obligation. I also made a Ko-Fi in case that's a better option.

Files

Heavy Ordnance 0.3.7z 144 MB
6 days ago

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Comments

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(+1)

I've already noticed a problem with the fuel:
If you're, just like me, at 97% fuel levels (idk why I didn't get to 100%) the generator won't activate and you'll just get stuck there)

I will keep making this thread longer by saying Idk what I'm supposed to do, I circled around all of 5-D and I don't understand what to do, so maybe a task system or a nav system might come in handy sometimes later.

(+1)

It's possible to miss a couple globules of biofuel since there are so many of them, and they can also spawn inside walls (which wouldn't make them impossible to pick up, but would make them impossible to see). I forgot to fix this by changing the drop to a single large pickup before release, which I'm going to do now!

I've been thinking about adding a task system or a map of some kind, I'm not sure exactly what form it would take but it's a good idea.

(+1)

awesome!