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(+1)

a fetish game with ACTUAL GAMEPLAY and is actually FUN?! unheard of! simply remarkable!!

(+1)

Great game, can't wait to see what comes next! I do wish that the most recent level didn't take away your energy in order to proceed.

Man, this game was so fun, I legit feel like I'm about to cry every time I see this game pop up in my itch feed because I've already finished it but want there to be more, I loved it so much

(+2)

Thank you! Please do not cry.

I'm continuing to work on stuff. Hopefully the next update will be out before the end of the year. 

I don't know I guess you can cry if you want. It's healthy to express your emotions

only due to commenting may i access this game

(+1)

the game is amazing, it’s a great experience and I recommend it. Sometimes it’s  a little unfair, mostly with the enemy spawn. I would suggest adding a little more attacks to melee, like more combos, to avoid depending so much on weapons. Also, it would be great if more movements are added, maybe a dash or wall jump, to improve the gameplay. 

Another thing I would like to see in game is a debug mode to mess around with the mechanics. Also it would be cool if you didn’t stop growing once the energy comes to 100% 


Lastly, is there an estimated date for the next update? If not, how long will it take approximately?

(+1)

Thanks, I'm glad you enjoyed it! 

Currently implementing some stuff wrt difficulty. Hopefully will be slightly smoother. I've been wanting to add more melee combos for a while, not sure if I'll do a wall jump or a dash but those are both interesting ideas! 

Debug mode has been requested enough that I am probably doing it. I think I'd like to get everything implemented in normal gameplay first, though. Energy is probably going to remain capped at 100%, but I can confirm that I'm adding a bigger max size.

I have no idea how long it will take, unfortunately, but I'm just putting the finishing touches on the new features I wanted to add. Next step is actually making the level, which might take a while. A ton of stuff has happened in my life during this dev cycle, so I haven't been able to work on it as consistently. It would be awesome if I could get this out before the end of the year.

(+2)(-1)

The game really is fun and challenging, a little unbalanced or unfair in some parts, but i really like what is going with this, i would only suggest some things that i think could help the game or at least try it.

1:  capability of devouring the enemies, or at least some types, gaining more energy but with a cooling time and maybe a minigame to make it, like pressing a key repeatedly to break the enemy defence and devour it.

2: being able to devour the slime creatures to gain endurance, but loss movility, having to empy ourselves in contaiment cells.

And someting i think could be helpfull, is that we dont lose our weapons between levels, mostly because of the amount of enemies we start to face, and the lack of guns to actually face them, or at least, dont loose our ammo.

and i would really suggest that the levels don't obligate to loose the acumulated energy in big amounts, or at least, that the energy could be gained more easely, like getting a bigger amount from enemies and other sources.

              

(+1)

I am the biggest hater of vore, obviously i object. 

Also (on a less subjective point) they clearly state an intent in the game to leave you without weapons at mission start 'to cause as much financial losses to them by using their own equipment' or something of that effect is what our lobster buddy says

Plus also, i actually find the idea of having gates that weaken you but are necessary where you lose energy rather enticing from a gameplay position

About the vore, sorry for suggesting it. About the point of the weapons, i understand that argument, but still is a really bad choice, yes, of course we can become an unstoppable force of nature, but like i said, the lack of weapons that you can find on further levels becomes pretty annoying considering that you barely find ammo for strong weapons, and even you don't get too much ammo for the weakest, and the fact that you face pretty hard damage sponges on the second level, that you barely do damage if is not with strong weapons like the gattling, the gl, and the rocket launcher, and those enemies can make a lot of damage to you, sometimes without a proper place to get cover, making you basically an easy target. And about the doors, yes, is a good mechanic, but again, the fact that you barely get energy from enemies if they are not the strongest ones, or if you destroy generators, and the doors needing an exagerated amount of energy sometimes makes it a little annoying, at least from my perspective.

(+3)

Holy shit they take cover, that is something i have heard time and time again is not very easy to implement. The hostiles take COVER FROM YOUR LINE OF FIRE ACTIVELY BEFORE STRAFING OUT TO ATTACK THEN RUN BACK TO COVER. HOLY SHIT

My one complaint thus far is you went too far on the eyes on the orca character, I'll continue to update this reply chain with whatever thoughts. This game makes me laugh a bunch though thus far (i just got on the satelite and am being introd to the funny lobster

Think i softlocked myself on level 3

(+1)

That sucks! I'm glad you've been enjoying it thus far. Where are you at in level 3?

It was when i got to the loop around over the catwalk so you could go to the fuel depot, i could find no way to progress, looked around the room there aint much for somehting to break the barred doors or the electric field door, and trying to go back to get the powerup i found that both the area beneath the catwalk and the transformer room are shut off. I think if i took the time to break everything when i first get the powerup i wouldnt have been stuck cause then i could have been able to successfully backtracked (maybe?)

(+1)

It sounds like you might just need to use the keycard reader for the pod bay, you should already have the security keycard. There currently isn't any way to tell what items you have so it can be hard to figure out.

(+5)

is it possible to add a debug mode, i wanna see 100% fat and 100% biofuel while being macro

(+2)

Given the little dialog for the gamma base in the little encyclopedia, somethin tells me that some form of messing about with these things may be included at a later point. Or maybe not and its just fun dialog.

You can mess up with save files, I did it with manual saves

I wasn't able to get it to run

That sucks! Did you extract the files from the .7z archive?

I didn't know i needed to do that, most of the other games i got on here dont need to be extracted

(+2)

I hope we get a debug mode or a lobby like room so we can mess around with the weight gain/inflation mechanics in the game

(+3)

Played the demo and ended up pacing doing parkour while chatting in a voice call (this might not sound like a major compliment but it is. to me.)  The schmovement and atmosphere and sheer cool factor are so dope 10/10!

(-1)

where's update?

(+5)

Definitely happening eventually! I'm adding a lot of stuff and a lot of things are happening in my life outside of gamedev right now. Still working on this pretty steadily, though.

(+1)

you rock! Keep doing what you gotta do! You take top priority!

(+1)

nice. like the saying goes: slow and steady wins the race. take your time, bud, you're doing a fantastic job at balancing between the two

(+1)

Thank you for the answer

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