The game really is fun and challenging, a little unbalanced or unfair in some parts, but i really like what is going with this, i would only suggest some things that i think could help the game or at least try it.
1: capability of devouring the enemies, or at least some types, gaining more energy but with a cooling time and maybe a minigame to make it, like pressing a key repeatedly to break the enemy defence and devour it.
2: being able to devour the slime creatures to gain endurance, but loss movility, having to empy ourselves in contaiment cells.
And someting i think could be helpfull, is that we dont lose our weapons between levels, mostly because of the amount of enemies we start to face, and the lack of guns to actually face them, or at least, dont loose our ammo.
and i would really suggest that the levels don't obligate to loose the acumulated energy in big amounts, or at least, that the energy could be gained more easely, like getting a bigger amount from enemies and other sources.
Holy shit they take cover, that is something i have heard time and time again is not very easy to implement. The hostiles take COVER FROM YOUR LINE OF FIRE ACTIVELY BEFORE STRAFING OUT TO ATTACK THEN RUN BACK TO COVER. HOLY SHIT
My one complaint thus far is you went too far on the eyes on the orca character, I'll continue to update this reply chain with whatever thoughts. This game makes me laugh a bunch though thus far (i just got on the satelite and am being introd to the funny lobster
It was when i got to the loop around over the catwalk so you could go to the fuel depot, i could find no way to progress, looked around the room there aint much for somehting to break the barred doors or the electric field door, and trying to go back to get the powerup i found that both the area beneath the catwalk and the transformer room are shut off. I think if i took the time to break everything when i first get the powerup i wouldnt have been stuck cause then i could have been able to successfully backtracked (maybe?)
It sounds like you might just need to use the keycard reader for the pod bay, you should already have the security keycard. There currently isn't any way to tell what items you have so it can be hard to figure out.
Given the little dialog for the gamma base in the little encyclopedia, somethin tells me that some form of messing about with these things may be included at a later point. Or maybe not and its just fun dialog.
Played the demo and ended up pacing doing parkour while chatting in a voice call (this might not sound like a major compliment but it is. to me.) The schmovement and atmosphere and sheer cool factor are so dope 10/10!
Definitely happening eventually! I'm adding a lot of stuff and a lot of things are happening in my life outside of gamedev right now. Still working on this pretty steadily, though.
I played the game. It was really fun (if a bit difficult, even on normal). As a weight-gain and inflation fan, I can feel myself warming up, wanting more.
I'm not sure! It might be a while, I want to add a lot of stuff and a lot of stuff is happening in my life right now. I'm definitely still working on this, though.
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The game really is fun and challenging, a little unbalanced or unfair in some parts, but i really like what is going with this, i would only suggest some things that i think could help the game or at least try it.
1: capability of devouring the enemies, or at least some types, gaining more energy but with a cooling time and maybe a minigame to make it, like pressing a key repeatedly to break the enemy defence and devour it.
2: being able to devour the slime creatures to gain endurance, but loss movility, having to empy ourselves in contaiment cells.
And someting i think could be helpfull, is that we dont lose our weapons between levels, mostly because of the amount of enemies we start to face, and the lack of guns to actually face them, or at least, dont loose our ammo.
and i would really suggest that the levels don't obligate to loose the acumulated energy in big amounts, or at least, that the energy could be gained more easely, like getting a bigger amount from enemies and other sources.
Holy shit they take cover, that is something i have heard time and time again is not very easy to implement. The hostiles take COVER FROM YOUR LINE OF FIRE ACTIVELY BEFORE STRAFING OUT TO ATTACK THEN RUN BACK TO COVER. HOLY SHIT
My one complaint thus far is you went too far on the eyes on the orca character, I'll continue to update this reply chain with whatever thoughts. This game makes me laugh a bunch though thus far (i just got on the satelite and am being introd to the funny lobster
Think i softlocked myself on level 3
That sucks! I'm glad you've been enjoying it thus far. Where are you at in level 3?
It was when i got to the loop around over the catwalk so you could go to the fuel depot, i could find no way to progress, looked around the room there aint much for somehting to break the barred doors or the electric field door, and trying to go back to get the powerup i found that both the area beneath the catwalk and the transformer room are shut off. I think if i took the time to break everything when i first get the powerup i wouldnt have been stuck cause then i could have been able to successfully backtracked (maybe?)
It sounds like you might just need to use the keycard reader for the pod bay, you should already have the security keycard. There currently isn't any way to tell what items you have so it can be hard to figure out.
is it possible to add a debug mode, i wanna see 100% fat and 100% biofuel while being macro
Given the little dialog for the gamma base in the little encyclopedia, somethin tells me that some form of messing about with these things may be included at a later point. Or maybe not and its just fun dialog.
I wasn't able to get it to run
That sucks! Did you extract the files from the .7z archive?
I didn't know i needed to do that, most of the other games i got on here dont need to be extracted
I hope we get a debug mode or a lobby like room so we can mess around with the weight gain/inflation mechanics in the game
Played the demo and ended up pacing doing parkour while chatting in a voice call (this might not sound like a major compliment but it is. to me.) The schmovement and atmosphere and sheer cool factor are so dope 10/10!
where's update?
Definitely happening eventually! I'm adding a lot of stuff and a lot of things are happening in my life outside of gamedev right now. Still working on this pretty steadily, though.
you rock! Keep doing what you gotta do! You take top priority!
nice. like the saying goes: slow and steady wins the race. take your time, bud, you're doing a fantastic job at balancing between the two
Thank you for the answer
General question. Does anyone know what the brick actually does? It appears in level 1 & 3 and appears as a ammo?
I played the game. It was really fun (if a bit difficult, even on normal). As a weight-gain and inflation fan, I can feel myself warming up, wanting more.
it would be cool to have more costumes, maybe even a combat suit v. 2.0.
Sounds fun to have. More options, the better.
when is the next update planned to come out?
I'm not sure! It might be a while, I want to add a lot of stuff and a lot of stuff is happening in my life right now. I'm definitely still working on this, though.
WOW thanks for answering my question! 🤩 I can't wait for when it does come out
This sounds so sarcastic, I didn't realise.
Didn't come off that way, sincerely :) thanks for enjoying my game!
don't feel pressure, your mental state and life always take priority over everything else
Take your time. I prefer you give us a stable update anyways. We can wait.