THIS GAME IS SICK. i cant remember the name but a real old game on Roblox had a similar movement system and i guess art style? i love how simple yet complex this game is and while i do think it needs a tad bit of polish its still an amazing experience, ill be sure to keep an eye on your future works as this was a lot of fun and i might even start speedruning this as the map if a very fun mess to zoom about in. 10/10 would pay for a sequal
Thanks!! This is one of my favorite finished projects. GOTY edition is gonna have "a very fun mess" as a quote on boxart. I have some ideas for a sequel but it would be a few projects away (probably a long time). If you join the GGDX speedrunning community its size will increase by 50%!
Lets fucking go! i will probably need to invest time in both routing and gameplay mechanics as a bug i found is very fun and should honestly stay ill explain how to get INFINATE SPEED
after unlocking the carabine use on something to get you started, try making your trajectory as linear as possible, then simply use the carabiner again on something in front of you, as soon as the carabiner touches the object, jump and let go of the carabiner, this multiples your speed to an insaino degree, this bug has 1 downside, its very VERY hard to control and sometimes i got launched into the ocean because i was just too fast XD
when i come back to this game in like a week or so i will be looking for more glitches as that's fun for me and ill 100% give explanations and reasons on why it could be happening.
I loved this game during the jam, so I'm glad you continued working on it!
Is there any way to repeat the food-stealing segment without replaying the whole game? I admit I got distracted by the Lilian cam and didn't realize there was a time limit for way too long...
I went back and checked the game code, it turns out it counts it as completed even if you ran out of time, which was... an interesting choice. I probably was going to remove the time limit and forgot about it. There's also no way to play it again after beating it (which happens no matter what), which is a bit of an oversight. Anyway, it doesn't give stars or record a clear time, so other than the sequence itself and the preceding cutscene you wouldn't be missing out on anything.
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THIS GAME IS SICK. i cant remember the name but a real old game on Roblox had a similar movement system and i guess art style? i love how simple yet complex this game is and while i do think it needs a tad bit of polish its still an amazing experience, ill be sure to keep an eye on your future works as this was a lot of fun and i might even start speedruning this as the map if a very fun mess to zoom about in. 10/10 would pay for a sequal
Thanks!! This is one of my favorite finished projects. GOTY edition is gonna have "a very fun mess" as a quote on boxart. I have some ideas for a sequel but it would be a few projects away (probably a long time). If you join the GGDX speedrunning community its size will increase by 50%!
Lets fucking go! i will probably need to invest time in both routing and gameplay mechanics as a bug i found is very fun and should honestly stay ill explain how to get INFINATE SPEED
after unlocking the carabine use on something to get you started, try making your trajectory as linear as possible, then simply use the carabiner again on something in front of you, as soon as the carabiner touches the object, jump and let go of the carabiner, this multiples your speed to an insaino degree, this bug has 1 downside, its very VERY hard to control and sometimes i got launched into the ocean because i was just too fast XD
when i come back to this game in like a week or so i will be looking for more glitches as that's fun for me and ill 100% give explanations and reasons on why it could be happening.
again great fucking job! godspeed
I loved this game during the jam, so I'm glad you continued working on it!
Is there any way to repeat the food-stealing segment without replaying the whole game? I admit I got distracted by the Lilian cam and didn't realize there was a time limit for way too long...
I went back and checked the game code, it turns out it counts it as completed even if you ran out of time, which was... an interesting choice. I probably was going to remove the time limit and forgot about it. There's also no way to play it again after beating it (which happens no matter what), which is a bit of an oversight. Anyway, it doesn't give stars or record a clear time, so other than the sequence itself and the preceding cutscene you wouldn't be missing out on anything.
Got it, I mostly wanted to try and trigger the full expansion. I'll just do the game again and try to stay on task this time, thanks for checking!
movement can be very awkward at times, but otherwise great game.
(especially after getting the carabiner(I used it as often as I could))